Angry Birds

All Achievements: ------------------ Angry Birds Addict - Play Angry Birds for 30 hours. Angry Birds Fan - Play Angry Birds for 5 hours. Bird Slinger - Shoot 5,000 birds. Block Smasher - Smash 50,000 b

Need For Speed Hot Pursuit 2010

Level and rank requirements Get the indicated number of points to reach the corresponding rank: Racer Wanted Level 0 Racer: 0

Resident Evil 5

To make the final uroburos boss easier, upgrade the Lightning Hawk all the way and purchase unlimited ammo for it (15,000 point) fight the uroburos and this will be easier than fighting it with the LTD

Sinl 5

Cheat Codes: ------------ All of the following work in both the Full and Demo versions of SiN. During gameplay press the tidle then type any of the following "Codes":

The Saboteur

Cheat Codes: ------------ Extra Cash: ----------- About halfway through the game you get a mission to knoc

Call Of Duty 4 - Modern Warfare

Cheat Codes: ------------ Enable the console by using the "Option" menu. Then, press ~ to display the console window. Enter seta thereisacow "1337" as a console command. Then, press ~ to display the console window again and enter one of the

Thursday, August 18, 2011

Catherine Review-PS3



Catherine is involving, intense, and unlike anything you've ever played.
  • GameSpot Score
    8.5
    great
  • Critic Score8.226 reviews
  • User Score8.4321 votes
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The Good

  • Compelling, personal story
  • Devious, challenging puzzles
  • Unusual morality system eschews notions of good and bad
  • Constant sense of urgency enhances both the story and the gameplay
  • Fantastic use of sound effects and music.

The Bad

  • Overly demanding requirements for unlocking additional modes
  • Occasional camera and control troubles
  • Intimidating difficulty. 
Vincent isn't a typical hero. He isn't interested in greatness. If anything, he'd rather keep things just as they are: He thrives on status quo. His girlfriend Katherine (with a "K") wants to get married, which is a prospect that Vincent hardly embraces, either outwardly or inwardly. Faced with a decision he'd rather not make, Vincent relaxes at his favorite bar, The Stray Sheep, where he meets another girl, Catherine (with a "C"). Catherine is the polar opposite of Katherine. Catherine is perky and fun loving, while Katherine is focused and grounded. Catherine represents fun and freedom; Katherine represents comfort and commitment. After his meeting with this seductress, Vincent wakes the next morning--with her next to him in bed. Thus, Vincent's staid life is disrupted by this vivacious woman who soon proves to have a severe jealous streak. Vincent better not cheat on her, she proclaims; who knows what might happen? And Vincent, petrified by this sinister turn--while still intrigued by her ample physical assets--is scared into inaction.
The majority of the story is told through attractive anime cutscenes that do an excellent job of conveying Vincent's anxiety. Not only must he keep these two women from meeting each other, but he must also make sense of his own conflicting desires. In the most stressful moments, the camera zooms in close, showing his flustered expression and globules of sweat dripping down his face. Later in the game, Vincent's rising exhaustion comes through loud and clear when he rests his head on the table while his close buddies express their concern. A scene in which Katherine unexpectedly knocks at his apartment door erupts with more intensity than most games deliver with 10 minutes' worth of giant explosions and high-speed car chases. The talented voice cast makes these characters believable. The delivery is occasionally stilted when the voice actor has to sync his or her lines to lip movements created for the original Japanese voice-over. But actor Troy Baker effortlessly expresses Vincent's mood swings between fatigue and fright without making such extremes seem jarring. Catherine is a character study, but it is more absorbing than most game stories: Vincent is likeable and human, and you care about his path. You want him to find direction.

In a place this freaky, Vincent's pillow is cold comfort.
Catherine is the work of the same team that developed the Persona role-playing games. And though Catherine is not an RPG, if you've played the Persona games, some elements here will be familiar. Most notably, the day is separated into two vastly different portions. While Vincent is awake, you roam about The Stray Sheep. Here, you chat with your friends and strangers in the booths and at the bar. The elderly twins at The Stray Sheep have some cryptic comments for you ("Would you like to speak to Lindsay?" "Would you like to speak to Martha?"), and television newscasts and conversation threads discuss mysterious local deaths that seem connected to Vincent's haunted nightmares. You also receive text messages on your cell phone from both of your ladies-in-waiting. Opening a text from Katherine is accompanied by a whispered sigh; opening one from Catherine rings out a tinkling giggle. These effects encapsulate the women's traits effectively, cramming their entire personalities (and Vincent's perception of them) into a single audio cue. But you don't just mull over these texts when you receive them: You also reply by choosing from a series of canned sentences.
How you respond to these texts and the choices you make during other opportunities influence a morality meter of sorts. This isn't the typical good-versus-bad meter you find in other games, however; it's more of a freedom-versus-order meter. Responses that favor Catherine are on the chaotic side; those favoring Katherine are more disciplined. Where you stand on this meter determines how Vincent reacts to certain situations during cutscenes--and it also helps determine which one of the multiple endings you receive. The angel/devil graphic that pops up every time the meter is evoked is intrusive. Nevertheless, it's refreshing to see the ideas of good and bad cast aside in favor of less judgmental attitudes. Vincent might be cheating, but he's not a bad guy (nor an innocent one). Most games focusing on polar-opposite morals make it easy to follow a good or evil path; you just choose to be one or the other and select actions that obviously push the meter in that direction. Catherine isn't so cut and dry, and as a result, you are more likely to answer honestly, rather than "game" the system.

Careful not to slip off these blocks and into oblivion.
Vincent's fears come to a head once he staggers home from The Stray Sheep and falls asleep. Thus begins the second portion of your day: Vincent's nightmares. In his nightmares, Vincent carries a pillow, is clad only in his boxer shorts, and has sheep horns fastened to the side of his head. At the start of each dream, half-sheep Vincent appears at the bottom of a tall tower of blocks. Your goal is to climb to the exit at the top by pushing and pulling these blocks into arrangements that allow passage. Sound simple? After the introductory levels, it's terrifying. Levels are separated into such telling themes as "Inquisition" and "Prison of Despair." Torture devices and the symbols of Mars and Venus hang above ledges splattered with dark-red blood. Bleating sheep cling to icy blocks as they swirl about the gigantic chamber, lit by the sunlight seeping through stained-glass windows. All the while, remixes of dramatic and popular classical music sound forth, urging you upward. The works chosen--Dvorak's New World Symphony, Mussorgsky's Pictures at an Exhibition, and others--are common in symphonic halls the world over. Much of the music is discordant or rhythmically unusual, which elicits the right degree of tension. And each piece is absolutely apt; Borodin's Polovtsian Dances, for example, features a climbing-and-falling theme that perfectly mirrors the gameplay.

It isn't just the atmosphere that makes climbing these towers so intense. The puzzles are deviously constructed, each one making it more difficult to figure out how to arrange blocks in ways that allow you to reach the pinnacle. You have to think from the top down, often many steps ahead, which isn't a simple task. But you don't get all the time in the world to figure it out. The tower is slowly falling to pieces under you and forces you to stay on the move. Each level is a pressure cooker, threatening to boil over if you take too long or box yourself into a situation impossible to escape. You collect pillows that are used as continues, encounter one or two checkpoints on your way up, and can undo a certain number of moves. But even then, on medium and hard difficulties, Catherine is wickedly difficult. Later puzzles are hard enough to exhaust you, featuring ice blocks that cause you to slide off ledges, bombs that cause nearby blocks to crumble, and monster blocks that lick you to death if you hang from them. The emotion you can expect to experience while playing? Panic.
The multiplayer levels give you plenty of devious ways to hassle your opponent.
And that's just while playing standard levels. End-chapter bosses terrorize you further, threatening to stab you with forks or rain down hearts on you that reverse your controls. These boss levels also tend to move the camera around to give you a good look at the monstrosity chasing you up the tower. These shifts play with your perspective to the game's detriment; such indulgences shouldn't come at the price of a useful camera view. Even in standard stages, the camera can be a nuisance, given that Vincent can climb behind blocks and become difficult or even impossible to see, even when panning the camera around as far as it will go. The controls, too, might occasionally get in the way. They're generally fine, but if Vincent is in the middle of an animation, he may not immediately respond to your button press. In a hurry, you might move a different block than the one you intended. The resulting challenge is sometimes exhausting. If you find Catherine overly difficult, you can play on easy, though "easy" isn't the same as "cakewalk." And should you find yourself stuck on a level in the middle of the stage, you'll have to quit out and return to The Stray Sheep because only there can you change the difficulty level.
In Catherine, however, hard work reaps great rewards. When Vincent inches closer to his destination, a clanging bell signals his coming triumph. Once he reaches the top, Vincent cries out in elation--and so will you. The puzzles are fiendish but not impossible, and solving the tougher ones makes you feel incredibly smart. You get a tally of how well you did based on how quickly you climbed, how many piles of gold you collected on the way up, and the like. Then you receive a medal--bronze, silver, or gold--while listening to the joyous refrains of the "Hallelujah Chorus." Before you move to the next level, you enter a foyer populated by anthropomorphic sheep where you can save your game and catch your breath. Who are these sheep? Why do they insist that they are normal and you're the monster? You eventually make connections between the real world and that of your dreams.

A single conversation disrupts Vincent's entire existence.
Before you leave this safe area and move to the next tower, you enter a claustrophobic confessional, where a disembodied voice forces you to answer a question before continuing. These questions affect your freedom/order meter. And again, because there's no clear good or bad answer, you may be tempted to answer honestly. Some of these questions are straightforward. ("Is it easier to love or to be loved?") Others are ludicrous. ("Would you have sex with a ghost if it were attractive enough?") One nice touch: If you reload and play a stage again, the questions are different, giving the impression that there must be loads of them. Another nice touch: A pie graph shows you how other players answered.
There's more to Catherine than its single-player campaign. If you earn enough gold medals (not an easy task), you unlock randomly created trial levels for one or two players. And if you finish the campaign, you unlock a short-lived but hysterical competitive mode. It's a shame the barrier to unlock this mode is so high because it's a blast to find ways to hinder your opponent while racing to the top of your shared tower. And to make the proceedings even more absurd, the announcer offers bizarre suggestions. ("Players must now refrain from using the word 'the' while playing this round.") But such silliness is the exception in Catherine, rather than the rule. This story-heavy puzzler is mature and occasionally profound, exploring themes like sexual fidelity, personal responsibility, and trust. Catherine doesn't just challenge your hand/eye coordination: It challenges your intellect and your emotions.

By RISHABH JAIN with No comments

Bleach: Soul Resurreccion Review PS3



Vibrant visuals are undermined by repetitive combat in Bleach: Soul Resurreccion.

  • Simplistic combat
  • Repetitive level structure
  • Bland environments
  • Relies too much on previous knowledge of Bleach.
Who is Ichigo Kurosaki? Why is Rukia Kuchiki doomed to die? Is Hueco Mundo a person, place, or thing? If you can answer these questions, then you have a good chance of following the action in Bleach: Soul Resurreccion. The disjointed Story mode in this licensed beat-'em-up makes no effort to welcome newcomers, and even dedicated fans might be surprised at the episodes this game picks and chooses from the popular manga and anime property. The cast list is big, and the visuals are crisp and colorful, making for some satisfyingly flashy moments. Yet these moments are the exception to the rule, as the bulk of Soul Resurreccion consists of simplistic and repetitive combat against uninteresting foes. The game quickly settles into a rut that it never emerges from, squandering the worthy source material with its dull action.
And to think, it all started because she had the nerve to call him 'Skeletor.'
Story mode in Soul Resurreccion begins after the war with the Soul Society. Each of the 14 episodes begins with a short narration that describes what has happened since the previous episode and sets up the events to come. These brief snippets are enough to help Bleach aficionados find their place in the story, but those unfamiliar with the franchise are left in the dark. There is no attempt to even briefly explain the world, the characters, or the major plot points. You play as 10 different characters over the course of Story mode, with a host of others showing up either in boss battles or in hasty midlevel voice-over sequences. These narrations routinely attempt to deliver important revelations or deepen the relationships between characters, but they are so disjointed that it's hard to weave them into the greater narrative. Story mode plays out like a highlight reel, but it relies entirely on your previous knowledge to infuse the proceedings with a sense of drama. There are tender moments, desperate struggles, and climactic battles aplenty in Bleach, but Soul Resurreccion doesn't capture them; it merely references them.
Aside from short narrations and midlevel dialogue, Story mode is all about combat. In each episode, you battle your way through hordes of minions en route to a showdown with a boss character. Even if you don't know a Hollow from an Arrancar, the enemy designs are initially striking. Bony airborne fish swim above ghoulish brutes and toothy monstrosities, while a robed Menos Grande glares down from the height of a six-story building. Bleach's cast of characters is diverse, and boss fights feature an intriguing array of characters. The game's greatest strength is its visual appeal, and playable characters and enemies alike look sharp. Vivid colors and smooth animation infuse the action with some welcome energy, and the most powerful attacks in the game are gorgeously rendered.
Regardless of how nasty they look, most enemies can be beaten with repeated combo attacks that you can execute by tapping the square button. Pressure attacks (the triangle and circle buttons) drain some of your spiritual pressure gauge but pack a big punch and can be very helpful for cutting down groups of enemies at once. They look flashy too, but the biggest visual treat in your arsenal (and also the most powerful attack) is your ignition attack. This bad boy can be unleashed only when you've filled the ignition gauge and powered yourself up by tapping L2, but it does serious damage against minions and bosses alike. This modest repertoire changes from character to character, and it is interesting to see what kind of damage each one can do.

Ichigo sticks it to a Fishbone.
Unfortunately, it's not very interesting to actually deal that damage. You are much stronger than almost all of your enemies, and destroying them is as easy as mashing the square button. Some require a bit more effort, but your pressure attacks make short work of them. You spend the bulk of every level thrashing your way through underpowered foes or simply dashing past them on your way to the boss fight. End-of-level encounters require a bit more strategy, and some can get quite tough. Yet even then, combat is a relatively simple matter of blocking, evading, and then unleashing as many attacks as you can when you get the chance. A few stylish camera angles and frequent quipping from both characters fail to add much excitement to these showdowns.
Soul Resurreccion encourages you to improve your technique with a combat multiplier that prominently displays how many consecutive hits you've delivered. Push this number high enough, and you earn a bumper crop of soul points that you can use to level up whichever character you are using. These upgrades include boosts to attack, defense, and health, as well as occasional new abilities. Improving your characters can definitely make a difference in some of the tougher modes, and dedicated players can reap big rewards by sustaining their multipliers. Alternately, you can repeatedly dash back and forth through a crowd of enemies to artificially boost your multiplier and then dispatch them to collect your reward. It's not an elegant system, but the extensive upgrades available do provide something extra to strive for.
Leveled-up characters come in handy in Mission mode, where you can choose any unlocked character and tackle stand-alone episodes. These missions are generally more difficult than those in Story mode, but aside from the occasional restriction (for example, no jumping) or time limit, Mission mode features the same bland environments and stylish-yet-stupid minions. Once you beat 11 of the 28 missions, you unlock Soul Attack mode. Here you play familiar levels and fight familiar foes, only this time your soul point total is posted to online leaderboards where you can check out the competition.

Another desperate bid for attention from Yammy Llargo.
You can certainly spend a lot of time working your way up leader boards, beating every mission, and leveling up all your characters, but that involves a lot of dull, repetitive combat. The mild appeal of slashing your way through hordes of enemies and unleashing super attacks quickly runs out in Soul Resurreccion, because there isn't anything else to do. The crisp visuals are a pleasure to look at, but they come at the cost of frequent loading times that deflate whatever small momentum you might gather during the course of a level. Bleach: Soul Resurreccion tries to give fans of the anime the chance to play as their favorite characters in dramatic showdowns, but the lackluster combat and poor Story mode structure keep it from delivering.

By RISHABH JAIN with No comments

International Cricket Captain 2011 Review




International Cricket Captain 2011 doesn't break any new ground, but a wealth of real-life statistics married to a solid management sim makes it worth the investment for any budding cricket captains.


Captain 2011 serves up plenty of jargon and numerical complexities to please the number-crunching managerial mind. However, anyone looking for a more casual take on the gentleman's game need not apply.

You can watch your programmed plays in real time, thanks to a 3D match engine.
The aim of your managerial career is to accrue a skilled team of players to reign over a host of international series and national club league fixtures. All of these feature up-to-date player rosters and attributes for each real-world licensed country and squad. Whether you choose to take control of the English first-class county team or the Zimbabwe international squad in a One Day World Cup, you're bound to find something that suits your tastes. Signing on new players and maintaining current ones midseason requires a balancing act that you constantly need to perform to be successful. Properly grasping the strengths and weaknesses of your players' respective roles in a realistic statistical context can be rather demanding, especially when you're also responsible for budgeting all incoming and outgoing finances. While this is germane to the standard management sim, a strong familiarity with the sport is pivotal to your understanding and enjoyment of the game. Delegating contract agreements and physio treatments for your players is required for managing your team efficiently, while knowing how to develop their talents without exhausting them is critical to your success or failure.
Whatever aspect of management you're best suited for, living with the consequences of your decisions--both good and bad--is the strongest appeal of ICC 2011. Whether you're at the top of the league table or you find yourself plummeting into financial disaster, finding ways to deal with the trials and tribulations of your managerial career is the main highlight. Thankfully, each difficulty mode is tweaked with enough realism to keep those crucial moments of decision making from becoming too easy to predict. Your most healthy players suddenly fall victim to injury at the most inopportune times; and the A.I. often makes strategic choices that you won't be able to anticipate. Granted, some squads are easier to read than others, but there’s still enough variety to keep you on your toes.
Management sims tend to lack visual flair, and that testament rings true for ICC 2011. The menus are plain and flat in design; you sometimes feel like you're preparing a PowerPoint presentation with all the bar charts and graphs that appear. You also get to see your chosen plays represented in a novel, if unnecessary, match engine, which looks extremely rough in just about every way. However, the simplified look works: information is clearly defined, and the subtle use of colour and straightforward imagery help to convey key stats and such without being overbearing. In other words, it accomplishes the necessary ease of use that all management sims should aspire to, as well as provide navigation that is both fast and functional. Plus, the game will run on just about any computer hardware, regardless of whether you have a powerhouse PC or a standard laptop to play on.

Though it doesn't have the prettiest of interfaces, ICC 2011 features everything an aspiring cricket captain needs.
Though its implementation is rather basic, you can also take your saved single-player squads over to compete in mostly lag-free online matches with other players. You find and challenge available players to one-on-one matches through an online ladder, and you have the option to change variables such as the match length before you both start. Multiplayer stats can also be tracked through the ladder, and invites from other players can be received as you soldier through single-player, which is a nice touch. Unfortunately, one of the more interesting components of ICC 2011 is not yet available--the ability to save your games via the cloud and play them separately on an iOS device. The idea sounds promising on paper, so it's a real shame that it won't be available until sometime later in the year.
International Cricket Captain 2011 is strictly for those who enjoy both the sport and the management sim genre. If terms like "howzat" and "wickets" fly right over your head, then the game definitely won't sway your opinion of the sport--and it makes no bones about it. It's a love letter to a sport that works considerably well under the guise of a management sim, and the nuanced strategy combined with reams of comprehensive statistical information will put a smile on your face if you're already smitten with the sport of cricket.

By RISHABH JAIN with No comments

Friday, July 22, 2011

Assassin's Creed: Revelations for PC



Assassin

 
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ESRB Rated: Rating Pending

Assassin's Creed: Revelations for PC

Publisher: Ubisoft Developer: UbisoftDeveloper: Ubisoft Montreal # of Players: 1 Genre: Action-Adventure Release Date: N Amer - 07/19/11 Platforms: PC, PlayStation 3, Xbox 360,
 
Review Date: July 19, 2011
 
 
 

Assassin’s Creed Revelations presents the most immersive experience available in the series to date and the culmination of Ezio’s adventure. In Assassin’s Creed Revelations, master assassin Ezio Auditore walks in the footsteps of his legendary mentor, Altaïr, on a journey of discovery and revelation. It is a perilous path – one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilize the region.
In addition to Ezio’s award-winning story, the acclaimed online multiplayer experience from Assassin’s Creed Brotherhood returns, refined and expanded, with more modes, more maps and more characters that allow players to test their assassin skills against others from around the world. The latest chapter in the Assassin’s Creed saga also includes revolutionary gameplay, allowing players to manipulate the construct of Desmond’s memories and the Animus to decipher the mysteries of his past and gain insight into the future.

By RISHABH JAIN with No comments

Battlefield 3-latest review



By RISHABH JAIN with No comments

Apache - Air Assault-PS3






Cheats:
-------

Code     Result
---------------
JKGODM - Godmode ON/OFF
JKAMMO - Unlimited Ammo ON/OFF
JKMSUC - Immediate Mission Successful

Trophies:
---------
Successfully complete one of the following tasks to get a trophy:
Flying Colors (Bronze): Complete 'Takeoff' mission.
Locksmith (Bronze): Unlock all chapters.
Wave Goodbye (Bronze): Complete a specific mission objective in 'The Sky is Burning'.
Bridge Burner (Bronze): Complete a specific mission objective in
'Whiteout' in Local Co-op mode.
Radio Silenced (Bronze): Complete a specific mission objective in
'Over and Out'.
Drug Bust (Bronze): Complete a specific mission objective in 'The
River Deep' in Local Co-op mode.
Overwatch (Bronze): Complete a specific mission objective in 'The
Gang's All Here'.
Four Eyes (Bronze): Complete a specific mission objective in 'Lord
of War' in Local Co-op mode.
Crude Defender (Bronze): Complete a specific mission objective in
'Sharks in the Water'.
Demolition Man (Bronze): Complete a specific mission objective in
'Holidays in Hell' in Local Co-op mode.
Stopping Power (Bronze): Complete a specific mission objective in
'Sunshine Units'.
Highly Survivable (Bronze): Complete a specific mission objective
in 'City on Fire'.
Point And Shoot (Bronze): Complete a specific mission objective in
'On the X'.
Dominator (Bronze): Win the 'Domination' mission in Squad Operations.
Ace Of Diamonds (Bronze): Complete specific mission objective in
'A Diamond in the Rough'.
Chemical Killer (Bronze): Complete specific mission objective in
'Rain in the Desert'.
Rigged With Explosives (Bronze): Complete specific mission
objective in 'Ship of Fools'.
A Leaf On The Wind (Bronze): Complete 'A Damn Shame'.
Team Player (Bronze): Win all Squad Operations in any flight mode.
Rumble in the Jungle (Bronze): Complete specific mission objective
in 'Turkey Shoot'.
Shot At Fame (Bronze): Post scores to all Leaderboards.
Deadliest Home Videos (Bronze): Watch a replay.
Hotshot (Bronze): Kill 10 enemy infintry in FLIR view.
Touchdown (Bronze): Complete a landing at a landing zone in
Realistic or Veteran difficulty.
Ripple Effect (Bronze): Kill 8 ground units with on Hellfire
ripple shot.
See It, Shoot It (Bronze): Enable setting 'Control Turret in Zoom'
and kill 5 enemy infantry by gun in this mode.
New Veteran (Bronze): Win any mission on Veteran difficulty.
Squadrowned (Bronze): Win one Squad Operations mission in online
Co-op mode.
What, No Roflcopter? (Bronze): Complete free flight with each
helicopter.
Big Brother Is Watching You (Bronze): Use satellite view in each
location.
Sticky Trigger Finger (Bronze): Using the 30mm cannon, kill 20
enemy infantry without letting go of the trigger.
Peppy's Request (Bronze): Do a barrel roll!.
Keeping It Real (Bronze): Play one mission entirely in cockpit view.
Not A Scratch (Bronze): Complete any mission without dying on any
difficulty.
Gunfighter (Bronze): Kill 30 enemy ground units with the 30mm camera.
Rocketman (Bronze): Kill 70 enemy ground units with the Hydra 70
rockets.
Sting Like A Bee (Bronze): Kill 9 enemy air units with the FIM-92
Stinger missiles.
I Can Dance All Day (Bronze): Avoid 15 incoming missiles.
Skin Deep (Bronze): Unlock all skins for all helicopters.
Bumper Stickers! (Bronze): Unlock twenty decals.
Desert Striker (Silver): Finish Tazirstan Chapter on Realistic or
Veteran difficulty.
Feet Wet (Silver): Finish Africa Chapter on Realistic or Veteran
difficulty.
Jungle Striker (Silver): Finish Amazon Chapter on Realistic or
Veteran difficulty.
Apache Of Two (Silver): Win any 3 missions from the Campaign in
Local Co-op on any difficulty.
Hell Yeah (Silver): Kill 114 enemy ground units with the AGM 114
Hellfire missiles.
Rotorhead (Gold): Complete the Campaign.
Helicopterrific (Gold): Complete the Campaign and Squad Operations.
Second The Best (Gold): Complete all secondary objectives in
Campaign mode.
You Complete Me (Platinum): Earn all available Trophies for
Apache: Air Assault.

By RISHABH JAIN with No comments

X-Men Origins - Wolverine PS3

















Trophies:
---------
Successfully complete one of the following tasks to get a trophy:
Getting Started (Bronze): Killed 100 enemies.
A Day's Work (Bronze): Killed 500 enemies.
You Can't Hide (Bronze): Lunged to 250 enemies.
Lunge (Bronze): Lunged to 25 enemies.
Pounce (Bronze): Lunged to 100 enemies.
Piggy Back Ride (Bronze): Lunged to a W.E.N.D.I.G.0 prototype's back.
Quick Killer (Bronze): Quick Killed 1 enemy.
Efficient Killer (Bronze): Quick Killed 20 enemies.
Perfect Killer (Bronze): Quick Killed 3 enemies in a row.
Drop Dead (Bronze): Killed 10 enemies by throwing them off high areas.
Apprentice (Bronze): Raised One Combat Reflex to Master Level.
Mutant Lover (Bronze): Raised one Mutagen to level 3.
Astonishing (Bronze): Found 1/2 of all Dog Tags in the game.
Defensive (Bronze): Performed 1 Counter move.
Untouchable (Bronze): Performed 25 Counter moves.
Catch! (Bronze): Killed 1 enemy with a reflected projectile.
Boomerang (Bronze): Killed 25 enemies with a reflected projectile.
Aerial Assault (Bronze): Performed 10 Air Grabs.
Ultimate Wolverine (Bronze): Fought 4 W.E.N.D.I.G.0 prototypes at the same
time and defeated them at Alkali lake..
Hot Potato (Bronze): Light 20 enemies on fire.
Shotgun Epic Fail (Bronze): Killed 25 Ghosts with their own weapon.
WoW! (Bronze): You feel a cold as you examine the sword and skeleton. A rustle
of wind in the trees faintly echoes the name Arthas.
Aerial Master (Bronze): Got 6 enemies airborne at once.
Fully Loaded (Bronze): Maxed out all upgrades.
Slice n' Dice (Bronze): Killed 6 enemies with a single attack.
Found! (Bronze): You found a mysterious hatch!.
Slaughter House (Bronze): Dismembered 100 enemies.
Heightened Senses (Bronze): Killed 200 enemies in Feral Sense.
Environmentally Friendly (Bronze): Killed 10 enemies using objects in the
environment.
Whatever it Takes (Bronze): Killed 30 enemies using objects in the
environment.
Bloodlust (Bronze): Killed 50 enemies while in Berserker mode.
Weapon X (Bronze): Killed 150 enemies while in Berserker mode.
The Cake (Bronze): You found the cake, yummy!.
Clean Up on all Aisles (Bronze): Destroyed all objects in the grocery store
fight with Fred Dukes (The Blob).
What I Do Best (Silver): Killed 2000 enemies.
Samurai (Silver): Raised All Combat Reflexes to Master Level.
Devil's Brigade (Silver): Found all Dog Tags in the game.
Blender (Silver): Killed 200 enemies with Claw Spin.
Walking Death (Gold): Beat the game on Hard Difficulty.

By RISHABH JAIN with No comments

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